An addition to performing a basic physical combo with them, she shoots non-elemental magic orbs from the tip at enemies while attacking these can hit enemies in area when they are near to each other. Her damage output is also primarily magical, with only her basic attacks dealing physical damage when enemies are very close, and since she is best kept out of danger, this doesn't come into play often.Īerith wields staves used as a focus for her magic.
Her low durability means she relies on the other characters to protect her, and she is best staying at as far a distance as possible. Her abilities, such as Arcane Ward, capitalize on this even further, helping both herself and her allies cast spells at a high rate.Īerith's weaknesses lie in her poor HP and Vitality attributes (both the lowest in the game) and limited mobility, which can cause her to be overwhelmed by enemies in close range. Aerith excels in this role, as she has the greatest spellcasting damage potential, particularly when using the more powerful "-ga" spells, making her unmatched at exploiting enemies' elemental weaknesses in burst magic damage.
Aerith is one of only two ranged attackers in the game along with Barret, though her attacks are distinct in that they are purely magic based at a distance, and are only physical at very close range if the enemy is struck by the staff itself.Īerith is locked into a spellcasting role, and the only variation is if she focuses on defensive spells, offensive spells, or a mix. Aerith is also unique in that her limit breaks heal and strengthen other party members rather than deal damage. Her ability is Tempest, a ranged attack that can be charged to a greater effect. Enemies that stand close to her while she attacks will take physical damage from the staff itself. Her basic attacks consist on shooting slow moving projectiles that hit hard, and deal damage based on her magic attribute.
Aerith is a ranged support character with the highest Magic and Spirit attributes, making her most powerful spellcaster.